Dark Fantasy , Dark Soul
Do you have any favorite games?
Starting with Famicon, I came to play various games with Super Famicom and PlayStation, but I was forced to go to Dark Soul. Since it is a game with high action, there are many people who feel that it is not good at first, but it is a game that is easy to get into the swamp when you challenge again and see the strategy.
Dark Soul Series
Dark Fantage game developed by From Software. It is famous as a high degree of difficulty action PPG. The following features are available on the Series official website:
- A sense of accomplishment when overcoming the enemy, situation, and
- Seamlessly connected three-dimensional map and immersion of search
- Sword Battle
- Unlimited online systems that lead to looseness with other players
- The symbol of the series, a place to rest at the time of search "Kanfire"
There are 3 works of the series.
※https://vgsales.fandom.com/wiki/S.sborneData Reference
| Works | Release Date | Total Sales (Global) |
|---|---|---|
| Dark Soul | September 22, 2011 DLC included: October 25, 2012 Remaster Edition: May 24, 2018 | 1,107 million units |
| Dark Soul 2 | 13 March 2014 High年 version: February 5, 2015 | 1,059 million units |
| Dark Soul 3 | March 24, 2016 DLC included: April 20, 2017 | 1,268 million units |
| Series | 3,931 million units | |
Features of the series
In the Dark Soul series, I would like to introduce the characteristics and charm I like in the series.
World View and Flavor Text Charm
The story will be set up in the opening, but in the game, you will not be able to tell a detailed story. If you play normally, you will be able to feel like defeating the enemies and clearing them, so I think there are many people who will be "w。 kind of game after all?" at first.
In such a case, please read the description of the item (Flaver text). Weapons, armors, consuming items, boss soul, etc. There are no explanations, and sometimes you can dig down characters and worldviews. Byオープニング the opening, NPC serifs and item flavor text, you will be able to understand the world. You can understand the background of characters and boss, and you can also enjoy it with understanding. If you’ve never enjoyed it, but you don’t have to read it, check out the flavor text.
Roleplay by Caracry and Playstyle
You can check your face and body shape by yourself. Character creation, so-called character creation. You can create a pretty personality here, such as a character that resembles a male, female,。 and another character.
There are a wide variety of play styles. You can also use weapons that come out, such as knights, warriors, magicians, and curse. Therefore, you can enjoy your own role play by setting the concept in the character. For example, there is a way to enjoy it.
- NPCs and bosses that appear in the game (such as Solar, Austin, etc.)
- Equipment, weapons, and how to fight (knights, magicians, etc.)
- Original concept (knights from snow countries, sages using flames and ice)
- H ic People (Nobunaga Oda, Benkei Musashibo)
- Characters of other games and anime (rockman, anpanman, etc.)
Please set the concept and enjoy the role play. Because you can enjoy various ways of enjoying it, you can also enjoy the characters created with nature.
キャラクター character operability
Watch, walk, run, shake weapons, avoid . Although it is a basic movement as an action game, it is impressive that I thought it is very easy to move when I play the Soul Series for the first time. Dark Soul was released in 2011, but there is a range of camera operations in other games. Biohザーd, etc.) I remember that the affinity of my operation and the movement of the character was very high, mainly in Western games.
最終作となるダークソウル3では、ゲームスピードやレスポンスも早くなり、全くストレスがない非常に気持ちのよい操作性に仕上がっています。触っているだけで楽しい、気持ちいい、これって非常に大きいポイントだと思います。
How to show character motion and feeling of weight of SE
After the Soul Series hit, the game called Soul Like has been released. However, the biggest difference is the sound of the character’s movement and action.
It is very excellent to show character motion such as attack, defense, and avoidance of Soul Games. Light weapons, heavy weapons, and sludge movements are メリry, and lightness and weight are expressed carefully. In addition, sound effects such as moving, avoiding, attacking, hitting, defending are also sounded according to the action.
By操作 two of these two functions, the feeling of immersion as a character is deeper. Even though the world view and visual are attractive, there are quite a lot of Soul Like games that think that the motion and SE are not light. I think the commitment to character motion and SE is very important.
Works by: Dark Soul
Stage
Road Run
Prologue
Old age
The world is still undifferentiated and covered with fog
There were gray rocks and large trees and old s
However, someday the fire
Different s with fire
Heat and cold water, life and death, and light and darkness
And some of the darkness
He was attracted by fire and found the king's soul
First dead, nit
Izalis Witches and Chaotic Daughters
The king of the light of the sun and his Knights
And no one knows
They got the power of the king and challenged the fight against the old
Gwin’s penetrates rocky roe
Witch's flame became storm
The death of Ms. Ms. Ms. Ms. Nito released
And by theス of white 、 without uroco, sheath, finally the old 、 lost
The beginning of the fire era
However, the fire disappears and the darkness remains
Now the fire disappears
Not reaching the world of people
A cursed dark ring appeared in a person...
- It is a dramatic and easy to understand world view and setting
- NPC and boss are featured and drawn attractively
- All of the BGMs in the Boss Battle are impressive
- Multiplayer cooperation, both enemies can be enjoyed for thrilling
- Seamless map structure, excellent connection between maps
- There is an adventurous feeling Release of fire transfer, change of map, etc.)
- There is an inconvenient place on the system surface Can't use items at once or can't be devoted)
- Too wide the inhalation range of backs in the opposite
- No longer remastered
- Remastered and multiplayer hosts no longer support Esto-bottle recovery
Overall Rating
Game World :
Character operability:
Challenge :
Multiplayer Playability:
System Convenience:
Works by: Dark Soul 2
Stage
Drangue (Kingdom of Extinction)
Prologue
Past, Future, and Light
"The dark marking" is to take away everything from the human being that it appears
And finally, those who have lost or have not remembered
A beast that魂s the soul, becomes a "deceased"
Near the shores of the north
Lost Country, Drangue
Recall the person's sense
"Se""
A person who has been cursed
I dive into the land of the dead gate
Like a feather that is attracted by light
What you want?
- A wide range of roll play equipment such as weapons and armors
- You can enjoy party feeling with multiplayer.
- The atmosphere of the Madura has become a base for travel
- Two sword flow makes the wider combination
- You can play again and again with the boss by the explorer of the fire
- Improving the convenience of the system surface Multiple items can be used at a time, releasing the fire warp, automatic recovery with the weapon endurance
- Overall, it is difficult to operate Smooth movement, short rolling distance,ダッシュmina consumption of dash is erce)
- Convenience is lowered as a game experience When fatal, there is no invincible time at the time of , recovery of estra bottle is slow, etc.)
- Especially MOB motion and movement feel unnatural
- Light motion when attacking or when hitting
- In some cases, the initial volume of the BGM is small, especially the boss is hard to leave
- Matching method is not a level, but it is difficult to play
- Less boss than DLC and less rasboss impression
Overall Rating
Game World :
Character operability:
Challenge :
Multiplayer Playability:
System Convenience:
Works by: Dark Soul 3
Stage
Rosslick (the end of the fire era)
Prologue
There is Roslick
The hometown of the kings of fire is the place to venture
Pilgrims head north
and know the meaning of prophecies
"The fire is shaded, no throne in the kings"
The bells resonate when the crossfire is over
Old firewood kings will be called by the coffin
- Overall speed is improved and rolling performance is improved.
- It is a series of story, the production of the past works is wonderful
- Production, morphology, and motion change of boss battles are devised
- Rasbos’ Battles and Directions (Dark Soul)
- It has good balance so that there is no sense of discomfort even after 9 years of graphic making
- Players can operate as a boss in the Association's spear system
- Good balance of toughness system (start when attacking or rolling)
- There are not so many scenes to use in the fighting strategy that became a new element
- Some weapons are notのバランス in the interpersonal
Overall Rating
Game World :
Character operability:
Challenge :
Multiplayer Playability:
System Convenience:
It’s been 14 years since Dark Soul was released.
I hope that the Dark Soul series will be revived in some way.


